i don't understand are the datatypes like :
i8 - i16 - i32 - i64 - i128 - isize
u8 - u16 - u32 - u64 - u128 - usize
f32
f64
&str
bool
char
built-in the language or built-in std ?
if built-in the language why would they be exist in std ???
i don't understand are the datatypes like :
i8 - i16 - i32 - i64 - i128 - isize
u8 - u16 - u32 - u64 - u128 - usize
f32
f64
&str
bool
char
built-in the language or built-in std ?
if built-in the language why would they be exist in std ???
These are primitive types, which are part of the language.
str
is a dynamically sized type (with [u8]
layout, but guaranteed to contain valid UTF-8 encoded text), and &str
is the borrowed form for it.
What do you mean by "exist in std
"?
Maybe they mean the core::str
, core::f32
, etc. modules?
but they exist in std too why ?
If you mean why are they defined in std
, they're not. There is no struct str { ... }
in std
.
If you mean why can they be named in std
, as part of the language, they exist in all Rust code.
If you mean why to the modules and implementations on the types exist in std
, it's because that code has to exist somewhere so that it can be compiled into a library your Rust programs can use, so that it's documentation can be generated, etc.
If you mean something else, maybe include a link to it so we have a better idea on how to answer.
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