Support GDNative bindings for Rust (for Godot Game engine)

I appologise if I am breaking any community rules

There is this FOSS game engine called “Godot”. It is licensed under MIT and it is growing and best part is, you OWN YOUR GOD DAMN GAME unlike any other game engine where you are forced to pay royalties and/or monthly fees.

There is some Rust support for game development but unfortunately it is not very well maintained. I was wondering if anyone could support GDNative bindings for Rust? This can help make Rust an even more popular language as well as give the potential to users to make even more powerful games (as it is a low level language and it is a compiled language) as well as make it easier for the user by reducing the amount of times the user has to debug (as Rust is very strict when it comes to bugs).