It's the error windows shows when you segfault. This is most probably because of an error in the way you are using pointers in your bindings.
Common causes are dereferencing a null pointer, trying to read from a pointer that points to garbage (e.g. it was produced from uninitialised memory, so the pointer uses whatever was in those bytes before as the address), a function pointer is corrupted (e.g. tried invoking an uninitialised function pointer or a buffer overflow clobbered everything on the stack frame, including the return address).
It could also be that you are passing unexpected data to the native function, and it's blowing up due to a bug/garbage input.
I can't really give you the answer without having looked at your source code and probably stepping through with a debugger.
You may want to google something like "Troubleshooting Segfault". The language doesn't really matter (Rust, C, C++, etc.) because the techniques are all the same.