Hello.
I am getting some trouble with writing animation engine for my game engine - so i trying to implement simultenous processing multiple tracks (where of course obvious to use f32x4 type for data) but type Quaternion is not compatible with lerp due to missing trait.
So… i wana know other toughts how this kind of functionaly better to be implemented, while #[conf(repr_simd)] on modern compilers for this crate were broken.