Simd usage in vek math library

Hello.
I am getting some trouble with writing animation engine for my game engine - so i trying to implement simultenous processing multiple tracks (where of course obvious to use f32x4 type for data) but type Quaternion is not compatible with lerp due to missing trait.

So… i wana know other toughts how this kind of functionaly better to be implemented, while #[conf(repr_simd)] on modern compilers for this crate were broken.

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