RUST-WASM Game of life tutorial Debugging troubles

I'm new to Rust, and Web assembly.
I am trying to do a run through of the game of life tutorial before going through it again to get a better understanding.
I think this tutorial needs updating, so if you help me get through it, I might make a YouTube video that helps others.

I'm stuck on this section.
https://rustwasm.github.io/docs/book/game-of-life/debugging.html

My .toml is unhappy with and addressing this is probably the best place to start.

[dependencies.web-sys]
version = "0.3"
features = [
  "console",
]

This instruction on where to insert this isn't the clearest, so I have inserted utils::set_panic_hook(); at the TOP of the my pub fn new() -> Universe{} that I had already placed much earlier in the tutorial. It is instructed at the very beginning of this Debugging page.

And then I have no clue where to place:

extern crate web_sys;

// A macro to provide `println!(..)`-style syntax for `console.log` logging.
macro_rules! log {
    ( $( $t:tt )* ) => {
        web_sys::console::log_1(&format!( $( $t )* ).into());
    }
}
}

Here is my lib.rs, utils.rs and .toml file in their entirety,

[package]
name = "wasm-game-of-life"
version = "0.1.0"
authors = ["arschrader <arschrader@gmail.com>"]
edition = "2018"

[lib]
crate-type = ["cdylib", "rlib"]

[features]
default = ["console_error_panic_hook"]

[dependencies]
wasm-bindgen = "0.2.63"

[dependencies.web-sys]
version = "0.3"
features = [
  "console",
]

# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.6", optional = true }

# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
# compared to the default allocator's ~10K. It is slower than the default
# allocator, however.
#
# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now.
wee_alloc = { version = "0.4.5", optional = true }

[dev-dependencies]
wasm-bindgen-test = "0.3.13"

[profile.release]
# Tell `rustc` to optimize for small code size.
opt-level = "s"

lib.rs

mod utils;
use std::fmt;
use wasm_bindgen::prelude::*;


// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
// allocator.
#[cfg(feature = "wee_alloc")]
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;

#[wasm_bindgen]
#[repr(u8)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Cell {
    Dead = 0,
    Alive = 1,
}

#[wasm_bindgen]
pub struct Universe {
    width: u32,
    height: u32,
    cells: Vec<Cell>,
}
#[wasm_bindgen]
impl Universe {
    pub fn tick(&mut self) {
        let mut next = self.cells.clone();

        for row in 0..self.height {
            for col in 0..self.width {
                let idx = self.get_index(row, col);
                let cell = self.cells[idx];
                let live_neighbors = self.live_neighbor_count(row, col);

                let next_cell = match (cell, live_neighbors) {
                    // Rule 1: Any live cell with fewer than two live neighbours
                    // dies, as if caused by underpopulation.
                    (Cell::Alive, x) if x < 2 => Cell::Dead,
                    // Rule 2: Any live cell with two or three live neighbours
                    // lives on to the next generation.
                    (Cell::Alive, 2) | (Cell::Alive, 3) => Cell::Alive,
                    // Rule 3: Any live cell with more than three live
                    // neighbours dies, as if by overpopulation.
                    (Cell::Alive, x) if x > 3 => Cell::Dead,
                    // Rule 4: Any dead cell with exactly three live neighbours
                    // becomes a live cell, as if by reproduction.
                    (Cell::Dead, 3) => Cell::Alive,
                    // All other cells remain in the same state.
                    (otherwise, _) => otherwise,
                };

                next[idx] = next_cell;
            }
        }

        self.cells = next;
    }
    fn get_index(&self, row: u32, column: u32) -> usize {
        (row * self.width + column) as usize
    }

    fn live_neighbor_count(&self, row: u32, column: u32) -> u8 {
        let mut count = 0;
        for delta_row in [self.height - 1, 0, 1].iter().cloned() {
            for delta_col in [self.width - 1, 0, 1].iter().cloned() {
                if delta_row == 0 && delta_col == 0 {
                    continue;
                }

                let neighbor_row = (row + delta_row) % self.height;
                let neighbor_col = (column + delta_col) % self.width;
                let idx = self.get_index(neighbor_row, neighbor_col);
                count += self.cells[idx] as u8;
            }
        }
        count
    }
    pub fn new() -> Universe {
        let width = 64;
        let height = 64;
        utils::set_panic_hook();
        let cells = (0..width * height)
            .map(|i| {
                if i % 2 == 0 || i % 7 == 0 {
                    Cell::Alive
                } else {
                    Cell::Dead
                }
            })
            .collect();

        Universe {
            width,
            height,
            cells,
        }
    }

    pub fn render(&self) -> String {
        self.to_string()
    }

    pub fn width(&self) -> u32 {
        self.width
    }

    pub fn height(&self) -> u32 {
        self.height
    }

    pub fn cells(&self) -> *const Cell {
        self.cells.as_ptr()
    }
     /// Set the width of the universe.
    ///
    /// Resets all cells to the dead state.
    pub fn set_width(&mut self, width: u32) {
        self.width = width;
        self.cells = (0..width * self.height).map(|_i| Cell::Dead).collect();
    }

    /// Set the height of the universe.
    ///
    /// Resets all cells to the dead state.
    pub fn set_height(&mut self, height: u32) {
        self.height = height;
        self.cells = (0..self.width * height).map(|_i| Cell::Dead).collect();
    }
    
}


impl Universe {
    /// Get the dead and alive values of the entire universe.
    pub fn get_cells(&self) -> &[Cell] {
        &self.cells
    }

    /// Set cells to be alive in a universe by passing the row and column
    /// of each cell as an array.
    pub fn set_cells(&mut self, cells: &[(u32, u32)]) {
        for (row, col) in cells.iter().cloned() {
            let idx = self.get_index(row, col);
            self.cells[idx] = Cell::Alive;
        }
            
    }}

   

impl fmt::Display for Universe {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        for line in self.cells.as_slice().chunks(self.width as usize) {
            for &cell in line {
                let symbol = if cell == Cell::Dead { '◻' } else { '◼' };
                write!(f, "{}", symbol)?;
            }
            write!(f, "\n")?;
        }

        Ok(())
    }

}

utils.rs

pub fn set_panic_hook() {
    // When the `console_error_panic_hook` feature is enabled, we can call the
    // `set_panic_hook` function at least once during initialization, and then
    // we will get better error messages if our code ever panics.
    //
    // For more details see
    // https://github.com/rustwasm/console_error_panic_hook#readme
    #[cfg(feature = "console_error_panic_hook")]
    console_error_panic_hook::set_once();
}

Thank you.

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