Can rust be used to write Windows Universal applications? If yes, how can I tell whether the code is being compiled for Windows Universal or not?
I am not trying to write a Windows Universal application, but I would like to port some functionality from C++ that does different things depending on whether Windows Universal API is available and whether the classic API is also available or not.
And at the moment, I only see
x86_64-pc-windows-msvc target, but no Universal/classic distinction.