I’m just starting to dabble in Rust and I’m really enjoying it so far. I can definitely see the potential for what can be achieved.
My background is in graphics and animation for video games and film. These days I’m primarily building things in Unity and Houdini, but I also use Processing and Open Frameworks.
I’m very interested in the current state of graphics on Rust. My research first brought me to Piston, which is a little overwhelming in it’s current state for my level of comfort with Rust. However, I really like the motivation and philosophy behind the project… Then I found Glium, which seemed very promising until I came across tomaka’s post-mortem.
Which brings me here. What are people using for graphics today in 2017? What are the current best practices for drawing things on screen with Rust?