Rust game development for ESP32

I've heard that Rust on ESP32 chips has improved a lot in the last few years. I was wondering if the tooling is at the stage where it's possible to write a game in Rust to run on an ESP32 based console like the Odroid Go or ESPlay Micro?

Alternatively, could you recomend another similar piece of hardware with a more standard chip that I could use Rust to develop a game for?

Thank you :slight_smile:

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