Anything new about reflection in rust?
It's basically the only puzzle piece that I'm missing to create business-type applications in rust instead of other languages.
I am aware of the performance implications, but I can organize it such that I use reflection only at the top level of my architecture - thus gaining all the flexibility I need without having any reasonable performance hit.
It really is a showstopper for many of us, which is a shame, because I appreciate a lot rust's type system.
Please don't resurrect years-old thread. Previous participants may not be interested with this topic any more, and in this case notify them would not be constructive.
#[derive()] is the de facto way to implement features which are implemented with reflection in many other languages. Debug-print the types?
#[derive(Debug)]. Serialize/deserialize the types?
Hi, I have moved your post to a new thread. What are the kind of uses you need reflection for that you think are missing?
This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.