Has anyone done realtime audio processing in Rust?
I looked into using the Rust gstreamer bindings, but the amount of boilerplate involved in implementing your own gobject class scared me off.
I'm trying to break an audio stream up based on volume (my stream has sections of talking separated by quiet) and wasn't sure which technologies to use, or how to get started.
Are there any good blog posts or guides on doing audio processing in Rust?