Raygon Renderer

Hello everyone!

For the past six months or so I've been working on a high-performance proprietary offline renderer that I plan to release as a standard product and as a plugin for Amethyst, Blender and Houdini, both to render standalone scenes and as a lightmap/AO/etc. baking tool.

If you'd like to check out the project, I've created a public README document here: https://github.com/raygon-renderer/readme

with links to our Discord server and ways of supporting the project.

It's still a ways off, but things are coming together quite fast now.

Example from a week ago:

If you have any questions, don't hesitate the ask!


Dang -- that looks great! Good job

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I've updated the README with some recent renders! Much higher quality than the previous.

Outdoor scene with an environment map:

Indoor scene with an emissive mesh: