Object-Orientation in Rust: an Introduction


Hi all, I’ve added a draft chapter on Object-Orientation in Rust to the Rust Gentle Introduction,
(hereby known as the RGI) rendered here, repo here.

I’ve highlighted some well-known problems with the ‘default’ OOP model that many newcomers seem to regard as sacred writ, and point out several strategies for doing OOP, Rust-style.

Any suggestions/criticisms/contributions welcome!