I’m currently learning rust and so I’m trying to do a little game.
For this I have a module named models that contains several file:
models/ mod.rs player.rs enemy.rs ball.rs
That make sense to me that some struct field and function have to be public in the module (for collision computation as example) but I didn’t want to provide an access to them outside of the module.
First question, is there a way to publish some struct field inside
models but not outside of it ?
My struct player, enemy and ball implement the same trait for updating and rendering. And I only want to publish these function plus some more to handle player input. As for the struct field can I apply a similar strategy for the function inside an
impl block ?