Hello i want to draw pixels to the screen with miniquad.
I want to move them around via rust and then send an array to openGL to just render them. The pixels should have a color and a position. I am fine with having a fixed number of pixels (assuming variable amounts is harder to code/slower). This should be some sort of particle render at the end.
I have done this before using GL_POINTS but this is at least 10 years ago so my opengl is a bit rusty. I remember that i needed all those fragment shaders etc but i can't remember how i put them together to just draw an array of pixels.
I have looked at the examples but they all do already advanced stuff that i have trouble dumping down to my needs.
Also i am having trouble making sense of other 'normal' openGL code tutorials. I just don't know how i would translate them into the miniquad world.
i couldn't find a miniquad tutorial and only found the examples.
can you help me?
i do have code but its a frankenstein from the examples and doesn't even compile right. I would like to not show it and start from scratch. Where can i find help or a tutorial for miniquad?
i am really only interested in drawing pixels of various colors and maybe get some keyboard input.