Hi everyone,
While building lightweight services and handling concurrent data streams in Rust, managing safe memory ownership alongside asynchronous runtimes like Tokio can sometimes introduce unique design choices.
I wanted to check with the community regarding idiomatic approaches:
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What patterns do you typically rely on to minimize heap allocations and handle heavy data buffers efficiently?
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Are there specific strategies you recommend for structuring shared state across async boundaries without overusing locks?
Looking forward to hearing your insights and best practices!