Macroquad's macroquad::texture::build_textures_atlas() creates undesirable borders on all tiles

I am using the macroquad::texture::build_textures_atlas() function because it boosts my game's FPS to 60, however enabling it makes all tiles have a border on them

Without macroquad::texture::build_textures_atlas()

With macroquad::texture::build_textures_atlas()

I think the Macroquad discord is a better place to ask for help.

Are there other ways to contact the Macroquad Community?

Is there a problem with Discord? You can email the author of the project (email will be on the Github home page not-fl3 (Fedor Logachev) · GitHub).