Large vectors take a long time to compile

I was working on this problem in Rust: Loading...

One of the test cases is a vector of 20,000 elements. It takes a long time to compile the code (about 35 seconds) and I have a pretty powerful MacBook Pro. I've narrowed down the problem to this long vector.

Is this a known problem?

PS: the code runs very fast after it compiles.

Without seeing the code it's hard to say. Please share an example on https://play.rust-lang.org

It is a known issue. It seems like a llvm bug, but who knows.

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It may be an overkill for an exercise, but in general if you have lots of data to embed in the program, you can use include_file!().

It loads binary data as a bunch of unaligned bytes, so for bigger types you'd need serialization and deserialization steps. If you want to be super-efficient you could use ptr::read_unaligned to read binary representation directly. Quick'n'dirty way would be to include JSON and copy data out with serde_json::from_slice.

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@Hyeonu thanks for sharing the known issue. It's a bit crazy that compile time slows down quadratically as the vector/array size grows.

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