NOTE: I considered asking this in a proper subreddit, but I don't have enough karma.
Is there a strongly-typed language syntatically like Rust that is already garbage-collected by nature (e.g. mark-n-sweep)? I never did multithreading, but it's also interesting if all types were something like
Send + Sync.
NOTE: There are crates like
gc for Rust that provide a
Gc capsule, but I wanted to avoid things like
#[derive(Trace)]. I want something more natural.
I'm not interested in inventing new languages and implementing language compilers in anyway, just curious if there's any, because it'd be a way to stay close to Rust. I'm avoiding Rust because I've trouble with
I was thinking of something similiar to the inexistent ECMAScript 4 language (were types exist at runtime), but using the Rust syntax.
About TypeScript, if it really were neccessary, I guess a dialect could work to target more efficient bytecode in some form, but there's only one project for that at the moment:
A language that supports optional GC is Nim, but its syntax is pretty different from Rust. Nim is also pretty generic: its language features are based in a target environment, like Haxe.
I don't think there's anything that's "Rust syntax but not Rust".
I'm curious what trouble you're having with "Send + Sync" that you figure would be resolved by a language with a garbage collector?
Depending on how close you want the Syntax would be, Scala might suit your needs. It has a typeclass system not unlike rust traits, and is compiled to the JVM.
It's not exactly an issue with GC. I was trying to have mutable fields within a multithread type (under
Arc) and got in trouble because there was no multi-thread version of
RefCell, so I was forced to wrap each field into yet another
Arc: Is there a multi-thread version of std::cell::RefCell? Not a trouble at all, but that could be memory-inefficient.
I knew of Scala, but I didn't want to try it because ScalaDoc doesn't support Markdown. It supports something similiar to Markdown, but very unfamiliar.
The multi-threaded version of RefCell is
Yes, but I couldn't use them directly under an
Arc object (the
Ftl object in the post above).
If you really just care about syntax (which seems odd, since if there's anything people think Rust is mediocre at it's usually the syntax), then there's probably some JVM or DotNet language that's pretty close. C# has curly braces and
structs and such, say.
But note that a bunch of Rust's core value propositions mix poorly with GC. GC is all about not having a deterministic time at which things are released. Which is why they regularly tell you to not use finalizers. If I stick a
LockGuard into anything GC'd, now I can't just rely on the
Drop to release it, because who knows when that'd run. And if I have enough lifetime tracking to know when something is done without the GC, then I don't need the GC in the first place, because I can free the memory when I know it's done -- the same way as I release the lock or close the file. (The memory is the easy part, in a way.)
I'm still not sure what issue you were having with Mutex that you felt you needed Arc twice (I'm probably just misunderstanding what you're saying), but keep in mind that if you need it explicitly in Rust, it's probably implicitly done by other languages, or you need to do it but you don't get any warnings.
For example, a C# List is essentially an
Arc<Mutex<Vec<T>>> (it's internally an object on the heap with a T array of storage on the heap and a length, and every object also is a Mutex), but if you are sharing it across threads you need to remember to lock it without any warning.
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