Is there a safe way to implement Graph/Finite Automata structures with references?

I'm looking to implement a finite automaton structure as a set of states, where each state has a HashMap to link it to the other states via reference, like:

pub struct State<T: Eq + Copy + Hash> {    
   // ...
   transitions: HashMap<T, &PfaState<T>>,

Also, each state has a label, so the overarching structure would be something like:

pub struct Automaton<T: Eq + Copy + Hash> {
    states: HashMap<Vec<T>, PfaState<T>>,

Is that even possible without unsafe Rust? I could only think of using unsafe features like this graph implementation:, but obviously I'd like to evaluate the safe options first, and it seriously makes my head hurt ... double-borrowing the states map, lifetime issues, the whole protocol ...

Anybody got a hint how to do this safely ?

It is possible, but tricky, see:

The core idea is that you need mutation via interior mutability to complete reference cycles.

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I'd probably recommend having one big vector that stores a reference to every state using an Rc. Inside the states you can then use Weak to allow cycles between states without memory leaks. Ultimately you'll have just a single Rc to every state and a lot of Weaks.

If you combine this with RefCell, you can freely modify the state transitions.

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there are some interesting examples of tree/graph data structures.

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Hmm some of those look promising, even though I must admit that trying to work around the borrow checking doesn't make the code any clearer ... looks cluttered and a bit ugly. Trade-off of some kind ... clear and unsafe or cluttered and safe ... I'll think about it.

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and very likely UB.

unsafe does not give you superpowers; it only lets you assume some of the correctness proof-checking responsibility from the compiler. If you read through the threads in this forum you'll see that, on most occasions, the borrow-checker is correct in detecting a problem and it is the programmer who unwittingly wrote code that is UB.

I know, and I'm aware of the advantages of the proof-checking, but also I've implemented similar data structures in many languages, and in Rust if feels surprisingly hard.

I mean, using a garbage collector makes it a lot easier to do.

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