I am currently creating a game engine to learn about rust, I have made one before in java, and I separated the render loop from the update loop (by multithreading). Is it practical to create something like this inside of rust?
In general, Rust’s support for multi-threading is pretty good, and a lot of the bugs you’d run into in other languages can be caught at compile-time via the Send and Sync traits.
Thanks for the info, I believe it will help much !!