Async-friendly WebTransport implementation in Rust
What is Web Transport?
WebTransport is a new protocol being developed to enable low-latency , bidirectional communication between clients and servers over the web. It aims to address the limitations of existing protocols like HTTP and WebSocket by offering a more efficient and flexible transport layer.
Simple Api
#[tokio::main]
async fn main() -> Result<()> {
let config = ServerConfig::builder()
.with_bind_default(4433)
.with_certificate(certificate)
.build();
let connection = Endpoint::server(config)?
.accept()
.await // Awaits connection
.await? // Awaits session request
.accept() // Accepts request
.await?; // Awaits ready session
let stream = connection.accept_bi().await?;
// ...
}
#[tokio::main]
async fn main() -> Result<()> {
let config = ClientConfig::default();
let connection = Endpoint::client(config)?
.connect("https://[::1]:4433")
.await?;
let stream = connection.open_bi().await?.await?;
// ...
}
Benefits of WebTransport
Low latency: WebTransport is designed to minimize latency, making it suitable for real-time applications such as gaming, video streaming, and collaborative editing.
Bidirectional communication: WebTransport allows simultaneous data exchange between the client and server, enabling efficient back-and-forth communication without the need for multiple requests.
Multiplexing: With WebTransport, multiple streams can be multiplexed over a single connection, reducing overhead and improving performance.
Security: WebTransport benefits from the security features provided by the web platform, including transport encryption and same-origin policy.