In what ways is Shipyard better and worse than Legion for game development?

In what ways is Shipyard better and worse than Legion for game development?

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Since no one here seems to have the relevant knowledge of both ecs crates, what about making an issue on one of the repositories asking for a comparison?

Crate authors have in general been willing to do this kind of thing before - for example, the author of specs wrote a pretty detailed blog post comparing specs with legion.

Or if they aren't inclined to do that, have you looked through the crates' READMEs for examples? I can't seem to find any benchmarks for performance, but since both seem reasonably fast, how the two libraries are used could be a good deciding factor.

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You might be interested in this blog post. I 100% agree with the conclusion.
Maybe implement a small project with one and the other and see which one you prefer.

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