I am considering using fltk-rs
to design GUI applications but I have a question, if I used OpenGL inside fltk-rs
, then would it take up more system resources?
More then what? Then OpenGL over raw system API, or then implementing the same UI on FLTK without OpenGL?
I am comparing if I used fltk-rs
if I used opengl
with fltk-rs
(you can do that) then would it use more system resources than using fltk-rs
alone?
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