Just a question to put out there, perhaps especially for Rustaceans who don't code Rust most days (due to work, family, whatever!)
Any advice for getting more bang for the buck and retaining knowledge between weekends and sporadic nighttime hacking?
Case in point - I tend to learn best by doing and so I figured if I pick a starter project I inherently want to do, I'll be motivated to push forward... that's worked for me in the past when learning new stuff. So, the kind of things I want to build for fun is like gamedevy web experiences (I used to make things in Unity and Flash, back in the day, and would like to see webassembly bring fun games back to the web) - but there's so much to learn in addition to the usual Rust difficulties (web_sys, js_sys, webgl, etc.) - and I feel like I'm spinning my wheels a lot in ways that aren't paying off the way I want.
Of course there's not going to be a one-size-fits-all answer here, but it'd be great to see some stories of inspiration from those who climbed the mountain, even if not in spare time... like what worked for you to really make things click ... where you learned to anticipate the borrow checker instead of fighting it?