I actively learn rust and for that purpose write random programs.
Now I write a small game. I need to make resource manager or something similar.
Once I read that rust provide macro that work like visitor pattern and generate code for every field of your structure. But I can't find example. Also is it possible to do that only for fields that implement certain trait ?
eunm ResourceType {
type1(something),
...
enum ResourceType {
type1(SomeType),
}
struct Resource {
resource_type : ResourceType,
name : String
}
#[derive(SomeMagickMacro)]
struct Resources {
resource1 : Resource,
...
}
impl Resources {
fn new() -> Resources {
let result = Resources {
resource1 : Resource{ resource_type:ResourceType::type1(1), name:String::from("some name")}
...
};
result.SomeGeneratedFunction();
result
}
}