Graphics: which library is best for mobile device graphics (3D)


#1

Can any one help me. which graphics library is best for smaller device graphics like mobile devices which has low processing capability. Thank you.


#2

Depends on the version of OpenGL / ES you might want to support. If it’s new enough glium is probably the one to use.

Otherwise SDL2 should prove to be the best abstraction.


#3

Thank you so much, but does it faster or same like java and jvm …??


#4

Which one?
SDL2 and glium are both native AFAIK. Rust is also compiled to machine code. All three don’t consider garbage collection.