Graphics: which library is best for mobile device graphics (3D)

Can any one help me. which graphics library is best for smaller device graphics like mobile devices which has low processing capability. Thank you.

Depends on the version of OpenGL / ES you might want to support. If it's new enough glium is probably the one to use.

Otherwise SDL2 should prove to be the best abstraction.

Thank you so much, but does it faster or same like java and jvm ..??

Which one?
SDL2 and glium are both native AFAIK. Rust is also compiled to machine code. All three don't consider garbage collection.