Glium how to do full screen postprocessing? Urgent


I have successfully ported a GPU tessellated planet renderer to Rust/Glium from a C++ source. Don't worry about the look & feel I can fix it hopefully.

What I dont know how to do fullscreen post-processing in Glium, please advise.

You might want to take a look at the FXAA example, which does anti-aliasing in a post-processing stage.

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thanks, the issue is resolved.