Hi,
I have successfully ported a GPU tessellated planet renderer to Rust/Glium from a C++ source. Don't worry about the look & feel I can fix it hopefully.
What I dont know how to do fullscreen post-processing in Glium, please advise.
Hi,
I have successfully ported a GPU tessellated planet renderer to Rust/Glium from a C++ source. Don't worry about the look & feel I can fix it hopefully.
What I dont know how to do fullscreen post-processing in Glium, please advise.
You might want to take a look at the FXAA example, which does anti-aliasing in a post-processing stage.
thanks, the issue is resolved.