Gfx_device_gl::factory causing stack overflow

I’m experimenting a little bit with ggez and am trying to write a small chess app.
This all worked very well, until I added pleco to my project. Somehow, this caused my app to stack overflow directly after startup.
As I debugged further, it seems that the stack overflow occurs in a loop which draws all pieces on the board. After executing correctly for all white pieces, before showing the black ones, the stack overflow occurs.

I have to say, that’s pretty weird. Is your code viewable online anywhere?

Problem (kind of) solved. pleco::Board::get_piece_locations() causes the error. I`ll file a bug report