Followup to Winit::event_loop tick per second - #8 by zeroexcuses (but different topic)
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Suppose you have a client-server 3d game.
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Suppose server simulations ticks are 10hz, i.e. once every 100ms.
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The client 3d redraw request animation frame might be 30fps, 60fps, 24fps, or something else.
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What rate does the client handle 'predictive physics' at ? 10hz (to match server ticks) or match the redraw/refresh rate of the browser ?