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What part of Rust -> wasm32 generates the *.d.ts files ?
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What are the guides on controlling what goes into *.d.ts ?
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For situations where I'm doing Rust -> wasm32 + scripting in TypeScript, any good guides on tips/tricks for *.d.ts ?
Wasm-bindgen is responsible for generating the .d.ts files. You can use #[wasm_bindgen(skip_typescript)]
, #[wasm_bindgen(typescript_custom_section)]
for custom typescript interfaces and #[wasm_bindgen(typescript_type = "...")]
to control the typescript interfaces.
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