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I know that the standard way to render Fonts in OpenGL is to (1) take a font, (2) rasterize it, (3) build a signed-distance-field, (4) use a shader to render the signed distance field at runtime.
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I am also aware that GitHub - RazrFalcon/ttf-parser: A high-level, safe, zero-allocation TrueType font parser. allows us to do ttf -> border of ttf, expressed in lines / quadratic bezier curves.
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What I'm asking for is if there is any library that does ttf -> list of triangles, where the list of triangles tesselates the interior of the font. The thing here is that I want triangles whose area unions to the interior of the font, rather than curves representing the border of the font.
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It is okay to approximate the bezier curves as one or two line segments.
Thanks!