Hey guys, i want to write my first bigger application in rust, but now i have a small "problem". I don't know how I should structure the modules or the code.
I have three main components:
- AudioPlayer
- Client
- Library
The three structs must be accessible from everywhere. Currently I have a "App" struct, which contains the three structs, and some UI structs (window, pages, etc.).
Now I have some GtkListBoxRows which contain some buttons like "Play", "Add to library" or "Edit".
How i should access, for example, the AudioPlayer struct, in my "listboxrow.rs" module?
There are several ways, but many of them require a lot of boilerplate code. What do you think, what is the best way to do this in Rust?
In other languages I would do something like this:
class App{
public static AudioPlayer player;
public static Library library;
...
}
class ListBoxRow{
button.clicked.connect(... App.library.do_something() ...)
}
I hope you understand what I mean.
I am looking forward to your ideas