I'm developing a kernel module in rust and i need to use bindgen. I saw that Bindgen translate the file.h directly in rust.
My question is the following:
If I have an file.h that contains file1.h, file2.h,...filen.h (other header files), how does Bindgen work?
You create your own
wrapper.h that contains:
#include "file1.h" #include "file2.h" #include "file3.h"
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