The question is simple, even the title gives it all away. But simply what is the best, and by best I mean fastest or best for games, way to write to a file from a Vec<u8>.
std::fs::write
can take a filename and a Vec<u8>
. For example:
fn main() {
let data = vec![0u8; 100];
std::fs::write("foo.bin", data).unwrap();
}
4 Likes
Wow nice
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