As you can see in the Rust benchmarks game page a lot of benchmark are not compiling:
And the compiler used is pretty old:
rustc 1.0.0-beta (9854143cb 2015-04-02) (built 2015-04-02)
I was also wondering if the current implementation of other benchmarks could be optimised. For example the implementation of the
n-body algorithm takes three times the C++ version, pretty strange!