No flame-war intended. Only statistics.
Here, 'incremental rebuild' is defined as:
cargo run
- make small change
cargo run
Is it just me, or does async-std have much much lower incremental rebuild than tokio ? Every time I've tried to use a tokio related library, incremental rebuild jumps by 4+ seconds. I am currently playing with async_std related libs; total compile time is staying < 2s (can't really even tell if async_std is adding anything significant).
Is this an unfair apples/oranges comparison? Am I doing something wrong (i.e. not using full features of async_std) ? Or does async_std, for some reason, just have much lower incremental rebuild than tokio ?