Are there any drawing tools for Rust as simple as Processing?

Hi, I am looking for a crate which has similar API to processing lang

in regards to 2D drawing.

Possibly an easy to use wrapper over WGPU (similar to Raylib how it is a wrapper over OpenGL)

However it has the following features:

  1. Is either retained or immediate (with cached features layouts)
  2. Does multithreading backend
  3. Is maintained
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Have a look at nannou: GitHub - nannou-org/nannou: A Creative Coding Framework for Rust.

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If its somehow possible to avoid using its framework?

Also are there any wrappers around wgpu?

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