Announcing cargo-modules


#1

With time, as your Rust projects grow bigger and bigger, it gets more and more important to properly structure your code. Fortunately Rust provides us with a quite sophisticated module system, allowing us to neatly split up our crates into arbitrarily small sub-modules of types and functions. While this helps to avoid monolithic and unstructured chunks of code, it can also make it hard at times to still mentally stay on top of the over-all high-level structure of the project at hand.

This is where cargo-modules comes into play!

Similar to $ tree prints a tree-like overview of the current directory, cargo modules prints a tree-like overview of your current crate’s modules.


https://crates.io/crates/cargo-modules