Amethyst enormous project size

Amethyst starter project turned out to be 2.3 Gb for debug and 900 Mb for release version, while it's only functionality was showing an image in a window. Is this normal for modern game engines? Why does this nearly empty project take up so much space?

I think you'll get better help on the amethyst forums :slight_smile:

https://community.amethyst.rs/

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Only the 11M release executable is needed the rest are build artefacts.

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