Amethyst starter project turned out to be 2.3 Gb for debug and 900 Mb for release version, while it's only functionality was showing an image in a window. Is this normal for modern game engines? Why does this nearly empty project take up so much space?
Only the 11M release executable is needed the rest are build artefacts.
1 Like
This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.